Pokémon GO Hit $3.1 bn in Overall Player Spending

The overall player spending of the location-based mobile megahit developed and published by Niantic reached $3.1 bn so far

AS ONE of the most popular mobile games in the world, Pokémon GO continues to generate a significant profit from its huge player base. According to data gathered by GoldenCasinoNews.com, the overall player spending of the location-based mobile megahit developed and published by Niantic reached $3.1 bn so far.

2019 Brought Nearly $900 Million in Player Spending

Released in 2016, Pokémon Go was one of the most used and profitable mobile apps that year. The game reached incredible half of billion downloads in 2016, while the overall player spending hit $832 million.

However, the popular game soon attracted controversy for creating public nuisances and contributing to accidents. It led to various governments expressing concerns about the users` security, and even regulating the game use. Consequently, 2017 brought a significant slide in revenue, ending with $589 million profit from the player spending.

Over the next twelve months, the game rebounded and continued generating high profit from its vast player base. In 2018, the player spending jumped to $816 million, or $316 million more than 2017 figures. The year 2019 has been the most successful year ever for the Pokémon GO, bringing $894 million in the player spending. Most of that amount or 38% was generated in the United States.

More than 55 Million Installs in 2019

The statistics show the most significant part of the Pokémon Go 2019 player spending was generated on Android devices. In 2019, users spent $482 million in Google Play or 54% of the total player spending that year.

During the last year, the popular augmented reality mobile game reached more than 55 million installs globally. With 38 million installs, Google Play represented 69% of that amount. App Store generated nearly 17 million, or 31% Pokémon Go downloads in 2019.

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